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Meccha Chameleon — Update History

Every major patch note, balance change, and milestone from launch to the June 21, 2026 source check.

Latest

v1.5.1 — June 20, 2026

Fix: Found Players No Longer Reappear

Already-found players should no longer reappear during the active search phase. This matters for match clarity because seekers can trust the current hide state instead of chasing stale silhouettes.

Fix: Failed Map Loads No Longer Become Eliminations

Seekers who fail to load a map should no longer clip through it and eliminate players. Treat this as a stability patch, not a strategy patch.

Answer Reveal

v1.5.0 — June 20, 2026

Hidden Player Likes Added

During answer reveal, players can press Like for hidden players once per match, and the Like count is saved permanently. Great camouflage now has a visible social reward loop.

Movement Tightened Around Missed Points

Players can no longer obtain missed points while moving. If you want the points, commit to the hiding choice instead of drifting after the reveal.

Reveal Colors Clarified

Answer reveal emission colors changed: undiscovered players use red and discovered players use blue. This makes review moments easier to read in clips and group play.

Milestone

5 Million Copies — June 19, 2026

Meccha Chameleon passed 5 million copies in sales. The developer also said a new official map and new game options will be added in the near future.

Practical takeaway: keep an eye on map pages and update notes, because fresh official content can create new search demand and new hiding-route demand quickly.

Earlier

v1.3.1 — June 16, 2026

Major: Proximity Voice Chat

Voice chat now uses 3D proximity. Whisper to teammates nearby. Taunt seekers when they're close. Hear enemies breathing around the corner. Game-changer for social play.

Balance: Seeker FOV Adjusted

Hunter field of view increased from 90 to 100. Makes scanning rooms slightly easier but doesn't break camouflage. Response to community feedback that seekers felt too weak in large maps.

Map: Penguin Hotel Tweaks

Fixed collision issues in the kitchen area. Adjusted lighting in the lobby for more consistent hiding. Removed an unintended hiding spot inside the elevator shaft.

Workshop: Map Ratings

Workshop map browser now supports star ratings. Sort by top-rated, most played, or newest. Community curation is finally here.

Bug fixes: Wallclip exploit on Backrooms map fixed. Audio desync in Infection mode resolved. UI scaling for 4K displays improved.

v1.3.0 — June 15, 2026

New Mode: Double Trouble

Experimental 2v2 mode. Two hiders, two seekers — smaller, more intense matches. Perfect for streamers and small friend groups.

Quality of Life

Color picker now remembers your last 8 used colors. Added paint opacity slider for translucent blending. Undo/redo added to paint tool (Ctrl+Z / Ctrl+Y).

Performance: Optimized rendering for maps with many players. Reduced memory usage by ~15%.

v1.2.0 — June 14, 2026

New Map: Penguin Hotel

Luxury hotel setting with luggage carts, checkered floors, industrial kitchen, duck-themed bedrooms, and detailed wallpaper corridors. 6+ unique hiding spots.

Steam Workshop Support

Community map creation is live. Browse, subscribe, and play custom maps. Built-in map editor for creators. Hundreds of maps uploaded in the first 24 hours.

v1.1.0 — June 12, 2026

Matchmaking Improvements

Regional server selection added. Ping display in lobby. Quick-join feature for finding open lobbies faster.

New Pose System

Added 4 new poses: Crouch Hide, Wall Lean, Ceiling Hang, and Object Hug. More natural-looking hiding positions.

v1.0.3 — June 11, 2026 (Hotfix)

Critical Fixes

Fixed crash on launch for AMD GPUs. Resolved lobby disconnection issues. Paint tool now works correctly on ultrawide monitors.

v1.0.0 — June 10, 2026 (Launch)

Initial Release

4 maps (Mansion, Indoor Country, Sewer, Backrooms). 3 game modes (Classic, Infection, Speed Hunt). Full paint customization system. Public matchmaking. $5.99 with 20% launch discount.

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